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Saturday, 14 February 2009 |
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The Open-Source project Blender introduces it's documentation with the words "Blender has a very unusual interface" and you can count on every word of that.
But what if you sneak behind some usual user-interface conventions?
I'd like to share some tips to get you started in this "most popular Open Source 3D graphics application in the world".
Warning! Reading beyond this point might get you started in the best price/performance 3d package.
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